Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy. Subscribe to my free weekly content round-up newsletter, God Rolls. At least I hope so.įollow me on Twitter, YouTube, Facebook and Instagram. ![]() If they can pull this off, this feels like a game that we have not seen in this industry before, and one that might set a new standard for competitors going forward. But all of these other things that seem almost too good to be true. Yes, the vistas of the planets and the surprisingly polished-looking combat. How many of the thousand planets will have two neat buildings and then you move on? Or is there true exploration to be found? And just how buggy will this game launch, given that A) it’s this absolutely massive and B) it’s a Bethesda game, home of the most voluminous and hilarious bugs in the industry?īut it is hard not to be blown away by what was shown yesterday. Nothing is going to be cut or reduced in scale at this point. What we’re seeing here is what the game is. This is not some years-early preview, and Bethesda has famously barely shown us anything about the game to this point outside of a few scarce minutes of gameplay and proofs of concept. But this feels different, namely because this game comes out in three months. We all remember being fooled by early looks at Cyberpunk 2077 or the aforementioned No Man’s Sky. Home News RPG Starfield Starfield doesnt do seamless planetary landings like No Mans Sky, but Todd Howard doesnt think players will care By Andy Chalk published 15 June 2022. What? What!īelieve me, I understand how AAA video game hype works. It also dramatically changes combat, turning you into an AC-130 raining death from above, or in zero G, firing a weapon actually propels you backwards. Each planet has their own gravity which can mean a slightly higher jump or literally traversing entire buildings in a single bound. I’m not sure anything blew my mind quite as much as the exploration of gravity, something nearly every sci-fi game is content to ignore most of the time.A similar system for managing your crew which you can assemble from main storyline characters or random people you encounter or rescue in the wild. Power management for your ship depending on what you’re trying to do, explore or fight.
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